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North Atlanta High School

                     

         Programming, Games, Apps, and Society

 

 

 

 Course Description


Are you ready to design and develop? The course is designed for high school students to strategize, design, and develop games and mobile and desktop applications that can be produced in the real world. Students will learn about life-cycles of project development and use models to develop applications. Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an application. Programming constructs will be employed which will allow students’ applications to interact with “real world,” stimuli. The course exposes students to privacy, legality, and security considerations with regards to the software industry.

Various forms of technologies will be used to expose students to resources, software, and applications of programming. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of the employability skills standard for this course.

Programming, Games, Apps and Society is the third course in the Programming pathway in the Information Technology cluster. After mastery of the standards in this course, students should be prepared to take the end of pathway assessment in this career area.

Course Curriculum Content

 

Course Standards

 

GADOE: https://goo.gl/528zkt

Course Syllabus https://goo.gl/6R1z4Z

 

Course Standards

 

 

IT-PGAS-1

Demonstrate employability skills required by business and industry.

 

IT-PGAS-2

Describe the software application life cycle and use a prototype development model to develop applications.

 

 

IT-PGAS-3

Design and develop applications using objects.

 

IT-PGA-4

Design, develop, and implement accessible and usable interfaces, and analyze applications for engaging the user.

 

IT-PGA-5

Use and implement different digital representations of media.

 

 

 

IT-PGA-6

Evaluate an application design in terms of meeting privacy needs, legal and intellectual property requirements, and security considerations.

 

IT-PGA-7

Develop applications that read real-world data from sensors, interpret the data, and respond to the real-world stimuli.

 

IT-PGA-8

Describe the unique needs for information and communication technologies for diverse audiences.

 

IT-PGA-9

Explore how related student organizations are integral parts of career and technology education courses through leadership development, school and community service projects, entrepreneurship development, and competitive events.

 

 

 

Instructional Materials and Supplies

Published/Online Materials

Instructional Supplies

App Inventor                                  

Android Studios

Code Combat

Visual Studios

HTML5, CSS3 & JavaScript–

Web 2.0 Tools  http://www.programmr.com/

Codecademy

Various forms of technologies will be used to expose students to resources, software, and applications of programming

 

3-ring binder, paper, pen or pencil, headphones (if you prefer to use your own that is fine – otherwise, some will be provided)

 

Various forms of technologies will be used to expose students to resources, software, and applications of programming

 

 

 

Evaluation and Grading

Assignments

Grade Weights

Grading Scale

Classwork & Homework

Projects

Unit Tests

Quizzes

Final Exam EOPA& Capstone

Formative Assessment 45%Daily Work, Quizzes

Summative Assessment 45%Projects, Unit Tests

 

Final Exam 10% (EOPA & capstone )

 

A:        90 and above

B:        80 – 89

C:        71 – 79

D:        70
F:         69 or below

Other Information

 

Expectations for Academic Success

Additional Requirements/Resources

1) Complete daily classwork assignments

2)  Participate in class discussions and ask questions

3)  Participate constructively as a team member

4) Problem solve and accept challenges

5) Challenge yourself to continuously improve

Various forms of technologies will be used to expose students to resources, software, and applications of programming

 

Students are require to follow APS   Acceptable Computer Use Policy

·         

 

 

 

 

LATE ASSIGNMENTS

 

Late work will be accepted at the penalty of 11 points per day(including weekends), not to exceed 14 days. Penalty time will start at the end of class when assignment is due.

 

Makeup Work Policy

 

Students are able to make work for any excused absence, this includes ISS or OSS.

The student has to make up missing assignments within the time frame that they were absent or they will receive a zero for the assignment. For example, if a student has two consecutive excused absences, they will have two days upon return to school to make up their work. It is the students’ responsibility to ask for makeup work and arrange time with teacher to complete their assignments.

 

Instructional Materials/Links
 

MTA: Gaming Development Fundamentals Exam 98-374--Book - https://goo.gl/MFZRL1

Practice Questions- http://www.testdumps.com/tag/98-375-practice-exam-free  

 

Android Studio: Build Your First- Android App https://goo.gl/ntMXLY

How to publish your apps https://developer.chrome.com/webstore/overview

https://developer.android.com/guide/topics/manifest/manifest-intro
_______________________________________________________________________________

,

August 1, 2018

GPS- Standard

IT-PGA-5 Use and implement different digital representations of media.

5.3 Use computational thinking practices to manipulate images and sounds captured from the real world.

EQ

 

What programming language(s) allow you to add Animation Effects to your Webpages?

Warm –up

 

Warm Up: Animated Circles

https://codepen.io/animatedcreativity/pen/oeyyBz

Directions:

1-      Read the code. Change the colors of all the circles. Use only hexadecimal color codes.

2-      Note: you cannot use a color from the original code.

3-      Open your new web page in Google Chrome.

4-      If you need help see this link from previous assignment:  HELP FILE-- https://goo.gl/ZUvAZ5

 

Classwork

Discuss

1-      Android Studios https://goo.gl/dmuo6H

 

2-      App Inventor

 

3-      Sign up https://mva.microsoft.com

 

Homework

Download Book and Read Chapter 1

 MTA: Gaming Development Fundamentals Exam 98-374--Book - https://goo.gl/MFZRL1

 

Additional information

 

Practice Questions- http://www.testdumps.com/tag/98-375-practice-exam-free

 

Developing Games with HTML5

 

https://mva.microsoft.com/en-US/training-courses/developing-games-with-html5-8418?l=cEDfjPKz_4304984382

 

Preparing for Exam MTA 98-375 HTML5 App Development

 

https://mva.microsoft.com/en-US/training-courses/preparing-for-exam-mta-98375-html5-app-development-fundamentals-academic-edition-12434?l=wwtFNqcNB_5505192806

 

https://mva.microsoft.com/en-US/training-courses/preparing-for-exam-mta-98375-html5-app-development-fundamentals-8354?l=2b2XuFFz_9604984382

 

 

 

 

 

Next

 
Game Development:
 

 
 
-
 

August 3, 2018   8/3-8/7

GPS- Standard

8.1 Understand the need for designing software that is intuitive and user-friendly.

8.2 Conduct usability tests that help identify needs of the user based on their backgrounds, needs, and experiences.

 

8.3 Identify and analyze software and applications designed for users with disabilities.

8.4 Analyze appropriate software that will engage students from diverse backgrounds and with diverse needs.

 

8.5 Develop criteria and requirements for the development of applications to reach a certain segment of society.

8.6 Analyze what issues play a part in the development of software outside the United

States for users in developed nations and for users in underdeveloped nations.

2.1 Understand the software development cycle and the iterative nature of the software development cycle

2.2 Understand and use steps to a designing a good software product.

2.3 Use a good prototype development model to write a cellphone application or a video game.

2.4 Write easy to read programs by using user-friendly comments and naming conventions.

2.5 Test the programs for completeness and accuracy.

 

 

 

 

EQ

 

SWBAT

 

Intro to App LAB

 

EQ: What is UX and UI design and why is it important?

 

 

Students will be able to:

•Build and share their own apps in App Lab using features like buttons, text, images, sound, and screens.

 

•Continue building projects in full App Lab using the resources provided on the code.org/applab page.

 

 

Warm –up

Directions: 

How to join my online class. To create your own accounts and join my online classroom section at: http://studio.code.org/join/JDGFFX

 What is UX and UI design?

Classwork

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Classwork

What is UX and UI design?

Directions:

Step1: Optional: Partner with  a  code buddy. Complete Level 1-13:

Step 2: Before you complete Level 14-15: Read: How to Create a Successful Mobile Application.

https://www.newgenapps.com/blog/bid/219838/10-steps-to-create-a-successful-mobile-application

 Step 3: Before you complete Level 14-15: Submit a presentation using Google Slide/ PowerPoint that outlines how you use the Design Process/ Problem Solving Steps to create your own App in Level 15. https://goo.gl/7EM8TQ  

 http://teachers.egfi-k12.org/design-process/  

 

The Design Process/ Problem Solving Steps 

1.     State the problem: What problem do you want your App to solve?

2.     Generate Ideas: Brainstorm  

3.     Select a Solution: Defining Goals: What your App will do

4.     Build the Item: Build/Create Your App

5.     Evaluate: Test  your App/get Feedback

6.     Present Result: Present and share your App

Intro to App LAB

Listed below are the activities in App LAB

 

1.      Setting Properties - Levels 1-4

2.      Make It Interactive - Levels 5-7

3.      Images and Sounds - Levels 8-9

4.      Design Mode - Levels 10-13

5.      Share Your App - Levels 14-15

 

 

https://ezgif.com/webp-to-jpg

 

 

 

 

 

Next

App Project Schedule

 

Due Date

Vocabulary Quiz-

Written Quiz   

Vocabulary/Key Terms 

 

1-GIF

2-JavaScript

3-programming language

4-ID

5-The Design Process/problem solving process

6-Image property

7-setProprety()

8-onEvent()

9-double quotes

10-Design Mode ( as it relates to App Lab)

11-Multimedia

12-App Lab

Monday August 13

Turn in Rough Draft of Presentation –

 

Feedback: I will meet with each individual and/ or group to review presentation and provide feedback

Wednesday August 15

Presentations:

 

1-Students will share their App with everyone in the class.

2-Students will present their APP. 

Friday August 17

Presentations:

1-Students will share their App with everyone in the class.

2-Students will present their APP

Tuesday August 21,

 
 
 
 
NEXT

September 5, 2018, 2018

GPS- Standard

IT-PGA-5 Use and implement different digital representations of media.

5.3 Use computational thinking practices to manipulate images and sounds captured from the real world.

EQ

 

What programming language(s) allow you to add Animation Effects to your Webpages?

Warm –up

Warm Up: (review for MTA Exam)

Read HTML5 -1  Answer the questions on Google Doc- Print and turn in.  https://goo.gl/W4skqF

 

Classwork

 

Game Planning Handout https://goo.gl/BHRBhg

 

Discuss

 

1-      Android Studios https://goo.gl/dmuo6H

 

2-      App Inventor

 

3-      Sign up https://mva.microsoft.com

 

Homework

Download Book and Read Chapter 1

 MTA: Gaming Development Fundamentals Exam 98-374--Book - https://goo.gl/MFZRL1

 

Additional information

 

Practice Questions- http://www.testdumps.com/tag/98-375-practice-exam-free

 

Developing Games with HTML5

 

https://mva.microsoft.com/en-US/training-courses/developing-games-with-html5-8418?l=cEDfjPKz_4304984382

 

Preparing for Exam MTA 98-375 HTML5 App Development

 

https://mva.microsoft.com/en-US/training-courses/preparing-for-exam-mta-98375-html5-app-development-fundamentals-academic-edition-12434?l=wwtFNqcNB_5505192806

 

https://mva.microsoft.com/en-US/training-courses/preparing-for-exam-mta-98375-html5-app-development-fundamentals-8354?l=2b2XuFFz_9604984382

 

 

 

Unit 3 - Interactive Games and Animations

Chapter 1-14

 

September 7-13, 2018

Course Standard

IT-PGAS-2

Describe the software application life cycle and use a prototype development model to develop applications.

SWBAT

1.      Explain the software development cycle and the iterative nature of the software development cycle.

2.      Demonstrate how to use the steps to design a good software product.

3.      Use a good prototype development model to write a cellphone application or a video game.

4.      Write easy to read programs by using user-friendly comments and naming conventions.

5.      Test the programs for completeness and accuracy.

 

Unit 3 - Interactive Games and Animations

Chapter 1-14

Essential Questions

 

Chapter 2: Essential Questions

1.      How do software developers manage complexity and scale?

2.      How can programs be organized so that common problems only need to be solved once?

3.      How can I build on previous solutions to create even more complex behavior?

Warm –up

 

Directions:

 

Define Unit 3 vocabulary words. Test Tuesday

Chapter 1-14 Vocabulary

1.      ellipse block

2.      rect block

3.      Fill

4.      Boolean Expression -

5.      If-Statement –

6.      Expression -

7.      Variable -

8.      Boolean -

9.      Conditionals -

10.    Expression -

11.    Parameter –

12.    Variable –

13.    Property -

14.    Sprite –

15.    Animation –

16.    Frame -

17.    Frame Rate –

 

Chapter 1-14 Introduced Code

 

 

 

Explain how the code function/Define code

Introduced Code

·        fill(color)

 

·        ellipse(x, y, w, h)

 

·        rect (x, y, w, h)

 

Introduced Code

·        background()

 

·        ellipse()

 

·        rect()

 

·        randomNumber()

 

Lesson 5

·        drawSprites()

 

·        sprite.scale

 

·        var sprite = createSprite()

 

Lesson 7

·        World.frameRate

 

·        function draw() {}

 

Lesson 11

·        If statement

 

·        Less than operator

 

·        Inequality operator

 

·        Less than or equal operator

 

·        Greater than operator

 

·        Equality operator

 

·        Greater than or equal operator

 

Lesson 12

·        keyDown()

 

Lesson 13

 

 

 

 

 

 

 

 

 
 
 
 
 
 
CH15-21

Chapter 2: Building Games

Games
 

Chapter 2: Building Games

 

STUDENT FEEDBACK FROM THE LESSON. https://goo.gl/zffa4y

 

1.Student will write about 3 things they learned from the lesson. Indicate in your feedback if you learned a new skill, code, concept, etc…

 

2. Demonstrate Concepts Learned:   Student will be able to demonstrate all concepts learned in each lesson in the Game Lab. To demonstrate concepts learned students can provide the following as evidence, the actual code with a link to Game Lab example or a Screenshot with code.

 

https://goo.gl/zffa4y

 

Big Questions

·        How do software developers manage complexity and scale?

·        How can programs be organized so that common problems only need to be solved once?

·        How can I build on previous solutions to create even more complex behavior?

Lesson 15: Velocity

After a brief review of how the counter pattern is used to move sprites, the class is introduced to the properties that set velocity and rotation speed directly. As they use these new properties in different ways, they build up the skills they need to create a basic side scroller game.

Lesson 16: Collision Detection

The class learns about collision detection on the computer. Pairs explore how a computer could use sprite location and size properties and math to detect whether two sprites are touching. The class then uses the isTouching() block to create different effects when sprites collide, including playing sounds. Last, they use their new skills to improve the sidescroller game that they started in the last lesson.

 

Lesson 17: Complex Sprite Movement

The class learns to combine the velocity properties of sprites with the counter pattern to create more complex sprite movement, such as simulating gravity, making a sprite jump, and allowing a sprite to float left or right. In the final levels the class combine these movements to animate and control a single sprite and build a simple game in which a character flies around and collects coins.

 

Lesson 18: Collisions

The class programs their sprites to interact in new ways. After a brief review of how they used the isTouching block, the class brainstorms other ways that two sprites could interact. They then use isTouching to make one sprite push another across the screen before practicing with the four collision blocks (collide, displace, bounce, and bounceOff).

 

Lesson 19: Functions

This lesson covers functions as a way to organize their code, make it more readable, and remove repeated blocks of code. The class learns that higher level or more abstract steps make it easier to understand and reason about steps, then begins to create functions in Game Lab. At the end of the lesson the class uses these skills to organize and add functionality to the final version of their side scroller game.

 

November 12-16

Lesson 20: The Game Design Process

This lesson introduces the process the class will use to design games for the remainder of the unit. The class walks through through this process in a series of levels. As part of this lesson the class also briefly learn to use multi-frame animations in Game Lab. At the end of the lesson they have an opportunity to make improvements to the game to make it their own.

 

Lesson 21: Using the Game Design Process

In this multi-day lesson, the class uses the problem solving process from Unit 1 to create a platform jumper game. After looking at a sample game, the class defines what their games will look like and uses a structured process to build them. Finally, the class reflects on how the games could be improved, and implements those changes.

Lesson 22: Project - Design a Game

The class plans and builds original games using the project guide from the previous two lessons. Working individually or in pairs, the class plans, develops, and gives feedback on the games. After incorporating the peer feedback, the class shares out the completed games.

October 30, 2018 – November 1, 2018

 

 

October 30, 2018 – November 1, 2018

 

Tuesday & Thursday

Test Directions:

 

 

Now that you have all the skills and coding knowledge  you need, it's time to explain how  ( the Mario Game) was created.

 

1.      Step1: With a partner, choose a Mario Game/ or other games see below -you want to explain to the class how it was created using your knowledge and skills learn in code.org lessons.

 

2.      Step2: Choose a game and play It.! With your partner brainstorm  on some of the  different ideas/coding you think went into creating the  game.

 

3.      Student will describe the game's behavior and scope out the variables, sprites, and functions used to create the game.

 

 

4.      Student will   provide sample codes used to create the game. (A minimum of 4-5 sample.)

 

5.      Student will   provide various screenshots and/or screen recordings of the game that  supports  their findings. All screenshots & screen recordings must be labeled.

 

 

6.      Student  will  also  provide direction on how to play the game.

 

7.      Student  will  teach the class how to play their game during the interactive session of their presentation.

 

 

8.      Student  will    provide - Pros & Cons

 

9.      Student  will provide -   ways the game can be  improve the game-

 

GAME SITES

 

·        Mario-Kart-Super-circuit http://www.arcadespot.com/game/mario-kart-super-circuit/  

 

·        Mario https://unblockedgames76.weebly.com/gba/mario-kart-super-circuit   

·        Super Mario https://unblockedgames76.weebly.com/

 

 

OTHER GAMES

 

·        Donkey Kong - http://arcadegamesclassic.net/donkey-kong/#.W9NKOtf26N4

 

·        Space Invaders - http://arcadegamesclassic.net/space-invaders/#.W9NJ2tf26N4    

 

·        Galaga  http://arcadegamesclassic.net/galaga/#.W9NKUNf26N4

 

·        Pac Man - http://arcadegamesclassic.net/pacman/#.W9NKh9f26N4

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Game

 
 

Games

November 14, 2018

 

GPS Covered:                   

IT-PGAS-3

Design and develop applications using objects.

 

IT-PGA-4

Design, develop, and implement accessible and usable interfaces, and analyze applications for engaging the user.

 

IT-PGA-5

Use and implement different digital representations of media.

 

Essential Question(s):

What makes a game addictive?

What are the top 5 game  addictive?

SWBAT: Learning Objectives:

 Create Dynamic webpages using CSS

Warm Up:

 

Time before lunch

 

1.      Full Screen Slide Show : Create a Full Screen Slide show https://codepen.io/bradtraversy/pen/boydaE   .

 

2.      Create a short Bio with your image and some info about you. Your Bio must be 375 wordshttps://codepen.io/FrankieDoodie/details/PdpLKW/

 

Tasks:

Student will upload FEEDBACK links  from lessons 15-19

Discuss how to complete the coding Lesson.  

Game Presentation start after lunch.

Classwork

 

 

 

 

1.      Student will upload Game Presentation link before lunch.

 

2.      Game Presentation start after lunch.

Homework

Weekly Reader:

 

MTA: Gaming Development Fundamentals Exam 98-374--Book - https://goo.gl/MFZRL1

 

Practice Questions - http://www.testdumps.com/tag/98-375-practice-exam-free   

 

 

Android Studio: Build Your First- Android App https://goo.gl/ntMXLY

 

How to publish your apps https://developer.chrome.com/webstore/overview

 

https://developer.android.com/guide/topics/manifest/manifest-intro



Daily Lesson Plan













 
 
 
 


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Function Machine

http://www.shodor.org/interactivate/activities/FunctionMachine/

 
 
Hour of Code

Programming  & Appp Hour of Code

Date: December 3-7, 2018

 

GPS Covered:              

CSTA K-12 Computer Science Standards (2017)

·        AP - Algorithms & Programming

·        Cross-curricular Opportunities

·        This list represents opportunities in this lesson to support standards in other content areas.

·        Next Generation Science StandardsETS - Engineering in the Sciences

Essential Question(s):

 What is App Inventor?

SWBAT: Learning Objectives:

At the end of today's activities, you should be able to:

Students will be able to

1.            Create  a Text to Speech App  with App Inventor

2.            Create a Speech Recognition

3.            Create an App that allow you to  Draw-

4.            Create an App that will allow you Take a Picture

5.            Create an App that will allow you Make a Video

Warm Up:

Start Here: Create an account:

http://code.appinventor.mit.edu/?locale=en&repo=http://appinventor.mit.edu/yrtoolkit/yr/aiaFiles/talk_to_me/TalkToMe.asc

IOS USER- https://thunkable.com/#/   cross-platform

On Thunkable, every app project you create works on both Android and iOS devices. It's pretty magical.

 

Assignment Link: https://goo.gl/fktEZM

 

Tasks:

Hour of Code

 

Create an account:

http://code.appinventor.mit.edu/login/?locale=en&repo=http://appinventor.mit.edu/yrtoolkit/yr/aiaFiles/talk_to_me/TalkToMe.asc

Coding tutorials for building mini-apps with App Inventor.

·        This assignment is a Summative Grade: No partners, however you talk to collaborate,

·        Duration: 2 Class period

·        Due: before the Lunch  of Class Wednesday  

1. How to use the Quick Start cards

2. Connect to the Phone/Tablet

3. Text to Speech -15points

4. Shake it -5

5. Speech Recognition -15points

6. Drawing -10points

7. Fling a Ball - 5

8. Tilt to Move -5

9. Take a Picture -15points

10. Make a Video -15points

11. Install your App on the Phone/Tablet -10 ( I have an android device)

12. Use the Backpack to copy code  -5

13:  How to Merge Apps https://goo.gl/c9639x

Classwork

 

 

 

Hour of Code

App Inventor Maker Cards: Quick Start Guides

Assignment Link: https://goo.gl/fktEZM

 

OVERVIEW: App Inventor Maker Cards: Quick Start Guides Grade Level: 6-8 -9-12

This set of cards can be used in a HOUR OF CODE o event. They give quick tidbits of code for building mini-apps with App Inventor. Use them in exhibits, parent nights, STEM fairs, after-school clubs, or anywhere that you need to get people jump-started using App Inventor.

IOS USER- https://thunkable.com/#/   cross-platform

On Thunkable, every app project you create works on both Android and iOS devices. It's pretty magical.

Beta for IOS http://doesappinventorrunonios.com/  If you would like to check on MIT's development progress, please visit doesappinventorrunonios.com at any time. This site presents progress on implementing the specific blocks and components of App Inventor iOS.

 

MIT App Inventor

MIT App Inventor is an intuitive, visual programming environment that allows everyone – even children – to build fully functional apps for smartphones and tablets. Those new to MIT App Inventor can have a simple first app up and running in less than 30 minutes. And what's more, our blocks-based tool facilitates the creation of complex, high-impact apps in significantly less time than traditional programming environments. The MIT App Inventor project seeks to democratize software development by empowering all people, especially young people, to move from technology consumption to technology creation. Blocks-based coding programs inspire intellectual and creative empowerment. MIT App Inventor goes beyond this to provide real empowerment for kids to make a difference -- a way to achieve social impact of immeasurable value to their communities.

 

Start Here: Create an account:

http://code.appinventor.mit.edu/?locale=en&repo=http://appinventor.mit.edu/yrtoolkit/yr/aiaFiles/talk_to_me/TalkToMe.asc

Assignment Link: https://goo.gl/fktEZM

 

Additional Resources:

http://appinventor.mit.edu/explore/

 

 

 

 

Homework

 



Daily Lesson Plan













 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Hour of Code
 
 

 

Date:    The Final December 10 –December 20

Programming Gamming & Apps

GPS Covered:       

IT-PGAS-3Design and develop applications using objects.

IT-PGA-4Design, develop, and implement accessible and usable interfaces, and analyze applications for engaging the user.

IT-PGA-5 Use and implement different digital representations of media.

Essential Question(s):

How can you make sure your APP is  fully functions and free of bugs

SWBAT: Learning Objectives:

1. Create an Android App using android studios.

2. Packaged the App as an APK  so it can be  downloaded to an Android phone/device.

3 Create a fully functional  Android App  that is free of bugs.

Warm Up:

Create a Folder on Google Drive for your App APK.

Tasks:

Students will create and customize  

1.      The goal is to create an Android App using android studios.

2.      The  Android App must be packaged as an APK  so it can be  downloaded to an Android phone/device.

3.      The Android App must be fully functions and free of bugs.

Classwork

 

 

 


20- Build your first app in Android Studios (tutorial)

https://developer.android.com/training/basics/firstapp/    

 

 30 points Build a simple user interface  - (tutorial) https://developer.android.com/training/basics/firstapp/building-ui  

10 points - Require- Use your First & Last Name - 

10points -Change the Default Color to Red, Green, Black, Orange, or Pink. 

30 points - The  Android App must be packaged as an APK  so it can be  downloaded to an Android phone/device.

The Android App must be fully functions and free of bugs.

Create a Folder on Google Drive for your App APK.

 

 

Homework

 



Daily Lesson Plan









 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Final



MTA Folder: goo.gl/8eevuD

Ms. Moore  Lenam27@gmail.com


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